Website powered by

Old Chapel Gathering Space

A small medieval chapel scene built in Unreal Engine 5.
The environment uses Nanite meshes, Lumen lighting, trim sheets, and decal layering to break up materials. Candle wax, cloth strips, and rubble props were used to guide the eye toward the altar and the broken mosaic centerpiece. The lighting is a mix of warm practicals and cool moonlight shafts, balancing mood and readability.